Video games, and why I play them
October 26, 2008 at 3:32 pm | In Games | Leave a CommentTags: 360, console, digital, entertainment, Game, Games, medium, movie, Movies, video, Xbox
As far as I’m concerned, video games represent not just the next big digital entertainment medium, but the most important one. And it feels like more and more people are starting to agree, at least partially.
Currently, I would argue the biggest entertainment medium would be movies. Big budgets, big audiences. And so I thought I’d start with some reasons as to why video games are a more important medium.
- Story. Like movies, video games have a plot. Unlike movies, in a lot of games this plot is malleable, changeable, interactive. Hence the appeal of the game. Which means that not only does a game have a story, it has multiple stories, and the audience get the story that best appeals to them. And given the poor quality of movie plots these days, it’s fairly easy to find games with vastly superior stories.
- Characters. Again, a common element. But unlike movies, in which characters are simply an actor reciting lines and scripted movements, in games, characters are interactive. They act, and react, to you and what you do, providing a level of depth not found in any movie. And the quality of acting in games, both for voices and for cutscenes, is rapidly catching up to movies, as people realise the importance of both games and the actors in them.
- Interactivity. In a movie, you see a story pan out in front of you. And every time you see it, it’s the same. But in a game, you’re a part of that story. You choose the rate at which it progresses, and in many cases, how it progresses. When something happens, you feel it as it affects you, and not some actor on a screen. This is because in a game, you control that person, and you develop a connection with them.
- Less restrictions. A movie lasts only a set amount of time, usually between one and three hours, rarely coming close to either of those limits. The entire story and everything in it must be conveyed within that time frame. But in a game, the story can be as long, or short, as the developer wants. You can fit in far more elements than you could in a movie, and entertain the audience for longer.
- Less restrictions 2. Movies are quite limited in what they can actually convey. Elaborate sets and costumes, or expensive special effects, are as far as they can go. Almost never do you see a movie without people, for example, and a huge percentage take place in relatively modern times. In a game, you don’t have those restrictions. It can take place whenever, wherever, and with whatever you want. Thus, games have a far wider scope of content.
- Co-op. Many games feature multiplayer support, allowing people to experience the story together, and shape it together. This is something movies will never be able to do. You can watch a movie with someone, but that doesn’t change the movie or how you experience it. But in a game, it can make a world of difference, and provides a whole new level of social interaction.
- I enjoy the fictional worlds. When you’re playing a game, you can go anywhere and do anything. People used to say this about books, but really, a book is just a ride. You go exactly where the author dictates. In a game, you’re unchained. You can go to the same place and do the same things, or you could do something completely different.
- They’re consequence-free. In real life, everything you say and do has consequences. In a game, those consequences are limited to that game. You can feel free to be whoever you want, without worrying about what people will think or do. And you can do those things you could never do in real life, like murdering someone for giving you a dirty look.
- They’re entertaining. If you need something to do, play a game. They can amuse you for hours on end, or just fill in a few spare minutes. They’re fun, relaxing, and rewarding. And there’s a game for everyone, really.
- They can provide a sense of achievement. Not all games are just for fun. Some aren’t fun at all, they’re just incredibly hard. And you spend hours swearing and stomping and getting angry, and when it’s all done, you feel like you’ve really accomplished something.
- They’re cheap. Of course, to a non-gamer, they seem expensive. $500 consoles and $100 games don’t really sound attractive. But when you consider the amount of hours of enjoyment they can provide, they suddenly seem a lot less overpriced. And when you buy them cheaper, it’s even better. I’ve sunk over 20 hours into The Legend of Zelda: Twilight Princess, for example, a game that retails for $80. That’s what, $4 an hour? And I’m still free to go back and play it more. Which I probably will. And when you add in the social aspect, playing with friends, it’s a very worthwhile cost to endure.
- But mostly, I play games as an escape. Because when I play a game, I can get lost in it completely, and forget about everything else. I don’t need to worry about anything that’s bothering me, and there are few ways to achieve that. Movies aren’t really that stimulating, and books, well books are great, but I never feel connected to a book. I feel like a passenger. You can only get so absorbed as a passenger.
More KotOR!
October 22, 2008 at 10:08 am | In Cool Stuff, Games, News | Leave a CommentTags: bioware, knights, lucasarts, mmo, mmorpg, of, old, republic, Star, The, Wars
So, they’ve finally announced the next KotOR game, which, predictably enough, will be an MMO. There’s no bigger cash cow than an MMO. Except maybe a Star Wars MMO.
Still, the KotOR games were brilliant, and the Star Wars universe is one of the few that I really think could work in an MMO. So, I’m not too bummed.
I haven’t actually played any MMOs before, mostly due to lack of interest. WoW, the big one, really doesn’t appeal to me. I was vaguely interested in WAR, but it wasn’t worth investing in a PC just to play it. The others don’t even rate a mention. But this, I will probably play, though maybe not right away.
The official website is here:
Some good information can be found here:
http://www.1up.com/do/newsStory?cId=3170812
There really isn’t a lot of information right now though. It’s set 300 years after KotOR, 3600 years before the first movie. You can choose either Galactic Republic or Sith Empire, and either Dark Side or Light Side within each. You can have a companion, and HK 47 has been hinted at quite strongly. Jedi won’t be the only classes, and other classes will obviously have to be able to deal with Jedi, so they won’t be all powerful.
So, yeah, that’s all the info I’ve got right now. I am very excited about this though. I’ve been waiting for a new KotOR release. I’d still rather a new single player release, but this is almost as good.
The Knowing of All Things
October 21, 2008 at 1:06 pm | In News | 3 CommentsTags: blood, codex, fantasy, fenix, fi sci-fi, fiction, novel, of, Poll, reign, rob, sci, science, story
I’ve being doing a bit of thinking, and had some thoughts, relating to the two styles of novel I’m currently working on. Oh yeah, first, I’ve decided to work on both RoB and the sequel at the same time.
RoB is fantasy, and the sequel is science fiction. Don’t worry, I have a way of making it work. It’ll be a little weird, and a little different, but that’s the sort of thing I like. Hopefully, you will too.
But I was thinking, those two genres in particular have something very unique about them. Almost every genre is set in a defined world, with particular rules and expectations. But in science fiction and fantasy, there is no set world. There is nothing expected. The author not only creates the story, they create the entire world.
And no, I’m not trying to build myself up. For me, that’s the fun part, not the hard part. But here’s where I finally get to the point. Because I have to create the world, the reader knows nothing about it, other than what I convey in the story. But that’s a lot of information I need to across. And I feel like maybe that can lead to slowing the story down, and clogging it up, and messing with a natural storytelling flow.
And, whilst playing some RPGs, I noticed an element that I’ve always liked, but never really thought of. In loading screens, they will often give you random bits of information not critical to the game, but just to fill you in on the things that aren’t worth the effort to explain in-game.
Well, a book doesn’t have a loading screen, so I can’t do something like that. But I did have a couple of ideas, and I want you to tell me which one you prefer. Or both, if that’s the case.
Idea 1: A codex. At the back of the book, I would have a section basically just detailing all the things people should know. They could read it whenever they wanted, all at once, or just when they came across something in the story they felt needed more explanation.
Idea 2: I could put small snippets (I do like the word snippet, don’t you?) at the start or end of chapters, perhaps. Maybe make them relevant to the chapter itself. They wouldn’t be too obtrusive, but they’d fit in with the story a little better, cos you wouldn’t have to leave it to find the information. On the other hand, it could interrupt the flow of the story a little.
So, what do you guys think? The more you can give me on this, the better. I might make a poll, too, so you can vote, and I can get a better statistical idea of what you think. Plus, I like polls.
Thanks for reading this much, and yeah, it’d be great if you could help me out.
Things you should(n’t need to) know
October 12, 2008 at 9:13 am | In Cool Stuff, News | Leave a CommentTags: blood, feedburner, of, reign, rob, RSS, subscribe
I’ve made life easy for you! Just click the lowest link in the sidebar, the “Subscribe in a reader” one. Then you’ll never have to check when I’ve posted, you’ll find out automatically. I did mention the wonderful world of rss before, but this makes it easier for me to track how many people actually subscribe. It’d be great if you could all use it. Thanks!
In other news, I’ve had a major breakthrough with my ideas for the sequel to RoB. Trust me, it’ll be genius. But also very different. I can’t wait to write it!
Finally, my throat hurts, and I can’t talk properly. Too much shouting.
Speedy thing goes in, speedy thing comes out
October 10, 2008 at 10:25 am | In Games | Leave a CommentTags: 3, 360, effect, Games, halo, mass, portal, three, Xbox
Been playing some Mass Effect lately. Well, for the past couple of days. It’s really quite fun, and I think I just reached the point where you can go wherever you want. I love the sci-fi feel and there are so many voice actors that I recognise! Even Seth Green. He’s awesome.
Oh, and Portal is AWESOME. I love it. So much fun! And ever so slightly tricky. I’m addicted.
Halo 3 is fairly typical, nothing special, but enough to interest me. I usually play one or two levels at a time, then play something else.
I’ll review all three when I’ve finished them.
Thanks!
October 7, 2008 at 8:47 pm | In Uncategorized | Leave a CommentTags: 18, 19, birthday, eighteen, eighteenth, nineteen, nineteenth, wishes
Thanks to everyone for their birthday wishes. I would like to remind everyone that while I was born 19 years ago, I am celebrating my 18th birthday for the second time, because I wasn’t happy with the first run through. So, I am still 18, and will remain so indefinitely.
Just in case you were interested…
October 7, 2008 at 4:00 pm | In Games | Leave a CommentTags: 2, 3, 360, assassin's, bioshock, creed, dead, Edge, effect, fable, fallout, Game, Games, halo, ii, mass, Mirror's, portal, space, three, two, Xbox
Some 360 games I’m looking forward to:
Mirror’s Edge – it looks fresh, different, and fun.
Fable II – I’m a sucker for open-ended games, especially fantasy ones.
Dead Space – It just plain looks cool.
Mass Effect – Sheer awesomeness.
Fallout 3 – Just plain excited.
Also, I’d like to play, but haven’t bought yet:
Halo 3 – Because you can’t have a 360 and not play it.
Bioshock – It looks pretty cool.
Assassin’s Creed – I like killing people, okay?
Portal – A really different approach, and I like puzzle games.
Does anyone have any opinions on any of the above games? I’d be glad to hear them.
Lords and Ladies
October 6, 2008 at 9:48 am | In Complaints | Leave a CommentTags: actor, actress, audio, blactor, candy, english, female, jobs, lady, lord, male, podcast, Rant, titles
Has anyone noticed, the female equivalent of lord is lady, but lady doesn’t sound half as impressive? Like, if you say you’re a lord, it sounds very regal and commanding. If you say you’re a lady, it’s kind of like, well, so what? I think lord should be applied to both males and females, and lady should be kept to the use of women who act all proper, since that’s what it means in my head.
On that note, why do we need differing titles for male and female versions of jobs? They do the same thing, so why call them different things? Like actors. Why can’t females be actors? Why do they have to be actresses? Or waitresses? (Although usually the feminine version is a prettier word, so I’m all for adopting that for males instead of the other way around).
I could understand for things like policeman, or mail man, but I think they should be changed into gender-neutral forms. Words like actor already are. Next thing you know, there’ll be different titles for different races too, like “blactor” (black actor), or ages. Stupid english.
On a side note, I am looking for topics to do audio rants about. Anyone got any suggestions, requests? Anything? I’ll give you candy…
Nah…
October 6, 2008 at 8:31 am | In News | Leave a CommentTags: blog, mobileme, wordpress
On closer inspection, it’s a fairly weak blogging tool, so I’ll stick around here for now. I’ll keep it though, because it has podcsst hosting and I would like to try my hand at that at some point.
Just in case you were getting comfortable
October 5, 2008 at 3:26 pm | In Cool Stuff, News | Leave a CommentTags: Apple, blog, iweb, mobileme
Guess what? I found something new again! So, for the second time, I’m packing up, and shipping out. Well, that’s not strictly true. I’m trying out Apple’s MobileMe service, and it includes hosting of my own site! Only an iWeb site, but a site nonetheless. So, go check it out! It’s still largely in progress, but we’re (and by we I mean me) working on it. Eventually, it’ll even have my own pictures! Maybe.
So, yeah, here’s the link:
Please?
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