Review: Assassin’s Creed

January 15, 2009 at 12:52 am | In Games, Reviews | Leave a Comment
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After several days of intensive gaming, including one day of shifting between me and a mate, I have at long last finished Assassin’s Creed. I haven’t played many (any?) Ubisoft games before, including the notable Prince of Persia games, so I had no idea what I was getting myself into. I can safely say now that all the PoP games are now on my list.

My first impression of the game wasn’t great. In retrospect, I can’t imagine why, but at the time, I wasn’t really drawn into it. But, I pressed on, and very quickly, the game consumed me.

Most importantly of all, the game is fun. They’ve created an excellent world, and moving around in it is exhilarating. I spent hours just running and jumping from roof to roof, and climbing up every tall building I could find. It feels incredibly natural, too. Seriously, dude is a ninja. Not just a ninja. A monkey ninja.

Combat, I know, is a big sore point for a lot of people in this game. I want to come right out and say that I enjoyed it. A lot. It wasn’t perfect; not by design, but by unfortunate unresponsiveness. I wouldn’t change anything about their combat system, but I would like it to work a little better. But it’s very rare that a game can pit one person against anywhere between one and seven (the most I ever fought at one time, though there were as many as twenty others waiting to jump in) enemies and still make you feel like you’re in control. Instead of being overwhelming, it’s very easy to manage, and combat flows smoothly, when the system works. As the game progresses, enemies get smarter instead of tougher, by using new tactics and responding more intelligently. It’s a much more refined system than enemies simply gaining more health and doing more damage. It was very satisfying to pull of my first successful counter, which resulted in my dodging the enemy’s blow, slicing through his kneecap then stabbing him through the chest. Awesome. Also, the variety of weapons were excellently chosen and implemented. My main concern with it is that the gameplay through the middle of the game is fairly repetitive, and your investigations for assassinations are very formula based. New city, climb high to get a good view, then find bitches to interrogate, pickpocket or eavesdrop on. Also sometimes there are informants, who’ll give you information if you collect flags or kill people stealthily for them. They feel like the least organic but most rewarding sources.

The story was definitely a high point for me, though I didn’t think it would be at first. Mostly because it’s actually to concurrently occurring stories, neither of which are particularly compelling at first. The basic plot is as follows: it’s the year 2012, and you’ve been kidnapped by some organisation. This is because your DNA contains the genetic memories of one of your ancestors and hence the location of a valuable treasure. They’ve developed a device which will let you relive those memories, but it’s too unstable to jump to the last memory, so instead, you have to work your way through all of them. The memories are divided into blocks, and as you progress through them, the real world story progresses too.

It’s a very clean and fairly original idea, and one they’ve implemented well. More importantly, though is how it ties in with and effects the gameplay (they also do an excellent job of this). As you’re reliving a memory, obviously it would be possible to stray from that. The game handles this in a few ways. Instead of a health bar, you have a sync bar. If you get completely desynchronised, you die, and have to start from the last checkpoint. If you get hurt, or do something your ancestor wouldn’t do (like kill an innocent civilian for example) it goes down. If you do the things he did, like climbing view points, it goes back up. It also comes back over time. Slowly.

Another important issue with this is the idea of failing something. For example, you want to pickpocket some guy, but he catches you. Obviously, it’s a game, and you need a way to redo it. But most games don’t cover it very well (there aren’t many organic ways of handling it, really, unless you introduce a spontaneous amnesia virus or something). Assassin’s Creed divides it into a memory pattern. If you fail, that little part of the memory re-loads itself, and the rest of the world stays in tact. It makes sense, and it works, something a lot of games don’t bother with, or else fail miserably.

Another highlight of the game for me was the dialogue. It was well written, and competently acted. Most of it was intriguing, though like any movie or novel, some of it was weaker than other parts. More interesting for me, though, was the (possibly unintentional) social commentary that emerged from some of it. For example, if you jump of a roof and land in the street, obviously, people are going to react. Same if you just randomly start climbing a building. Some responses to this include “He’s going to hurt himself, and I won’t help him”, “When will he stop acting like a child” and “Why is he being such a fool”. As I’ve mentioned previously, I think it’s a serious concern that people will do away with harmless actions as being childish, or foolish. I found it interesting that it would feature in this game (and since I did a lot of wall climbing, I heard it a lot). Weird.

An interesting point is the game’s cultural sensitivity. It’s set in 1191 in the ‘Holy Land’ including Jerusalem, Acre and Damascus. Templar Knights, Saracens, King Richard, all of these feature in the game (the last is only mentioned, I think, but still). There is a religious war going on, and in today’s climate, that’s ballsy territory. A lot of media today shies away from that kind of content. Granted, it’s in the past, but they still thought it was big enough to warrant a disclaimer at the start stating the game was developed by a multicultural team from a plethora of faiths. They didn’t seem to receive a lot of backlash over it either, which pleases me. Mostly, I’m glad to see that not everyone is terrified to include Muslims in their work. It also features as an interesting piece of history, though the further it goes on, the more they bend the truth, but it’s all in the name of the story they’ve concocted (you even have a conversation with your captor/scientist dude) about how it’s starting to be a little different to how you were taught.

Last of all, the game ends with a slight twist and a massive cliffhanger, so now I’m all fired up for the next one, which may be released in 2010. Great. Overall, I was very impressed by Assassin’s Creed, and I’d heartily recommend it. The mid-game is repetitive, but I found that the gameplay was still interesting enough to make me keep playing it, even if I did have to break it up over several days. Also, the end game is totally worth it story wise, but not so great gameplay wise. In every category, this game scores high with me. Of course, I don’t believe in actual scores (you may have noticed I’ve stopped actually grading things) but if I did, this would get some high numbers.

Stabby Stabby

January 9, 2009 at 5:32 pm | In Games | Leave a Comment
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I’ve been playing Assassin’s Creed, at long last. After an initial struggle, the game has relaxed and allowed me to play it in a way that provides enjoyment without stress.

It’s fairly simple so far. Go to new city, get information, kill motherfucker, run like hell. Then repeat. The repetition I can see getting a little annoying, but the gameplay, I think, will be able to sustain it.

Seriously, the dude is a ninja. Jumping around on rooftops, stabbing people with his finger-sword (yeah, he has a finger sword. How can he not be a ninja?) and leaping off tall towers. It’s so much fun! The combat is pretty good too, once you learn the counter move, it’s easy to take on a whole crowd of guards and win.

They’ve done some interesting things with the storytelling, too. Instead of it just being a medieval assassin game, you’re actually someone from what seems to be modern times, accessing the memory of your ancestor. So if you die, it just means the memory was wrong, and you can try again. Since it’s pretty much standard that games need to have a way to let you come back to life (extra lives, PoP’s life saving chick, or just inexplicable revival), I enjoy to see ways to shake that up and make it a little more interesting. They also block you from entering certain points by saying the memory of that area is inaccessible at that time.

I’ll review it when I’m finished with it, but for now, it’s looking pretty positive, but not outstanding.

Another short post. Sorry!

Review: Penny Arcade: On the Rain Slick Precipice of Darkness, Episode 2

December 16, 2008 at 11:44 am | In Games, Reviews | Leave a Comment
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Yeah, I couldn’t wait to get around to part 2. This will be a lot shorter though, because the games look, feel, and play very similarly.

For the most part, Episode 2 improved on Episode 1 in a lot of ways. The story/exploration element was longer and more in depth, which was rewarding. The characters all had new moves and weapons, and a wider variety of enemies meant even the combat didn’t feel like playing the same game again. The story picked up well where Episode 1 left off, and I am definitely looking forward to Episode 3.

Though Episode 1 was fairly straightforward when it came to sticking to the basic formula of the game, Episode 2 deviated from that somewhat, exploring new concepts and ideas. I enjoyed these parts the most, as they really managed to break up the gameplay.

The dialogue was just as good, the cutscenes slightly better, and the sound, much the same. Not much to say on this account, really.

I did notice some more problems, however. In combat, clicking enemies to attack them got rather irritating, as clicking on the enemy itself wouldn’t suffice. Each enemy had a small selection ring beneath it, and you had to click within that ring. That was fine for some of the smaller/thinner enemies, but against larger enemies (especially spiders), it meant a lot of waving the mouse around trying to find exactly where that centre was.

Also, the final boss of the game, though impressive, disappointed me a little. Episode 1’s final boss is a gargantuan statue that you have to destroy in an epic battle. Episode 2, though perhaps visually more impressive, is defeated by a very simple formula, that didn’t leave me with the same feeling of achievement.

A few things added in Episode 2 included a difficulty level (which I immediately set to ‘gentle’ ), the ability to unlock an ‘insane’ difficulty upon beating the game, a few power-up granting outfits, a page to review your statistics, achievements, and of course a new story, areas and enemies.

Definitely an improvement on Episode 1, and I can’t wait for Episode 3.

Review: Penny Arcade: On the Rain Slick Precipice of Darkness, Episode One

December 15, 2008 at 7:25 pm | In Games, Reviews | 1 Comment
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The first thing I should say about this game, obvious though it may be, is that it is aimed at Penny Arcade fans. If you don’t read Penny Arcade, you’ll miss a lot of the jokes, and some of it won’t make sense. That said, even without that background knowledge, it’s still possible to enjoy the game.

The game’s objective, according to Gabe and Tycho, is to play as an interactive comic experience, and it achieves this aim remarkably well. The story is well written, compelling you to push further into the game, just to find out what happens next. It’s also humorous for the vast majority of the game, from the dialogue to the very foundations of the game (The story revolves around chases a giant robot called Fruit Fucker Prime, a Penny Arcade joke. It’s basically a juicer that ‘fucks’ the fruit to create the juice, only in this, it’s massive). 

So, story wise, I was very impressed. It’s not a full-length game, but it’s not supposed to be, so I can’t fault them on that. The writing is sharp and there were countless moments that had me laughing out loud at the jokes or ridiculous concepts they came up with. Nothing seemed forced or out of place, and they progressed through the story admirably.

Visually, it was hit and miss. The cutscenes were all in 2D, like the comic, and they looked amazing. I never cease to be amazed by Gabe’s artistic talent. The dialogue too was in 2D, and played out very much like a comic, even more so than the cutscenes. The gameplay, though, was in 3D, which disappointed me. I understand it had to be 3D to allow for 3D gameplay, but the art did not translate well to 3D.

There wasn’t a lot of spoken dialogue in the game, but coming from a comic, that’s probably a good thing. One of the things I like most about comics is that I can imagine the voices of the characters, and when they make the jump to animation, like CAD or PVP, I’m always let down by the voices. What dialogue is spoken (The narrator at the start of the game) is brilliantly performed. The rest of the sounds in the game (the soundtrack, sound effects etc) are all enjoyable, but not outstanding.

The gameplay was interesting. It was very simple (click to move, and click on items to interact, click on enemies to fight them) with the games focus being combat and some puzzle solving, both of which were pulled off well. The puzzle solving basically meant a lot of going between different places clicking on different things, then going back to a central point and exploring elsewhere, but the fact that it never felt boring or repetitive is a testament to the game’s strength. It didn’t help that it was quite short, either. The combat involved waiting for abilities to ‘charge’, then using them by clicking on the attack, then clicking on the enemy. Special attacks involved extra challenges (Pressing the right sequence of keys, pressing the space bar enough before the timer ran out etc) and you could time blocks to decrease enemy damage or even earn a counterattack. It wasn’t groundbreaking, but it was solid, and I enjoyed it.

As a game, it wasn’t the best I’ve ever played, but it was an enjoyable experience, and definitely worth the $20 I payed for it. I’d recommend it only to Penny Arcade fans though, if you don’t like their style of humour, you probably won’t like this game. And as an interactive comic experience, as they meant it to be, it was brilliant, and I can’t wait for Episode 2 to finish downloading.

Takes One to Know One

December 14, 2008 at 3:32 pm | In Cool Stuff, Games | 3 Comments
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Speaking of Penny Arcade, I purchased their game, On the Rain Slick Precipice of Darkness, Episode 1 yesterday. Apart from being an unexpectedly enjoyable and humorous experience, and a generally great game (so far), it has moved Penny Arcade even closer to being the greatest discovery of my life. Not only do their comics inspire me, but game design is something that has interested me for a long time (though I never seriously considered it before a couple of months ago), and I had never made the connection between Penny Arcade and my own plans. But there they are, a comic strip and game creator. And I think I mentioned previously that the creators really click with my way of thinking. If it turned out Tycho was planning to write a fantasy adventure novel, I think I would freak out a little bit.

Actually, they did do a strip about that, but as a joke, and he never wrote it. Though they did make a wiki for fans to write it. Which they did. And I haven’t read.

I’ll review the game when I’ve played more of it, but it’s definitely looking positive right now.

Video games, and why I play them

October 26, 2008 at 3:32 pm | In Games | Leave a Comment
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As far as I’m concerned, video games represent not just the next big digital entertainment medium, but the most important one. And it feels like more and more people are starting to agree, at least partially.

Currently, I would argue the biggest entertainment medium would be movies. Big budgets, big audiences. And so I thought I’d start with some reasons as to why video games are a more important medium.

  1. Story. Like movies, video games have a plot. Unlike movies, in a lot of games this plot is malleable, changeable, interactive. Hence the appeal of the game. Which means that not only does a game have a story, it has multiple stories, and the audience get the story that best appeals to them. And given the poor quality of movie plots these days, it’s fairly easy to find games with vastly superior stories.
  2. Characters. Again, a common element. But unlike movies, in which characters are simply an actor reciting lines and scripted movements, in games, characters are interactive. They act, and react, to you and what you do, providing a level of depth not found in any movie. And the quality of acting in games, both for voices and for cutscenes, is rapidly catching up to movies, as people realise the importance of both games and the actors in them.
  3. Interactivity. In a movie, you see a story pan out in front of you. And every time you see it, it’s the same. But in a game, you’re a part of that story. You choose the rate at which it progresses, and in many cases, how it progresses. When something happens, you feel it as it affects you, and not some actor on a screen. This is because in a game, you control that person, and you develop a connection with them.
  4. Less restrictions. A movie lasts only a set amount of time, usually between one and three hours, rarely coming close to either of those limits. The entire story and everything in it must be conveyed within that time frame. But in a game, the story can be as long, or short, as the developer wants. You can fit in far more elements than you could in a movie, and entertain the audience for longer.
  5. Less restrictions 2. Movies are quite limited in what they can actually convey. Elaborate sets and costumes, or expensive special effects, are as far as they can go. Almost never do you see a movie without people, for example, and a huge percentage take place in relatively modern times. In a game, you don’t have those restrictions. It can take place whenever, wherever, and with whatever you want. Thus, games have a far wider scope of content.
  6. Co-op. Many games feature multiplayer support, allowing people to experience the story together, and shape it together. This is something movies will never be able to do. You can watch a movie with someone, but that doesn’t change the movie or how you experience it. But in a game, it can make a world of difference, and provides a whole new level of social interaction.
There are more, but I think that’s enough for now. Next I thought I’d move on to some of the reasons why I play video games, and why you all should to.
  1. I enjoy the fictional worlds. When you’re playing a game, you can go anywhere and do anything. People used to say this about books, but really, a book is just a ride. You go exactly where the author dictates. In a game, you’re unchained. You can go to the same place and do the same things, or you could do something completely different.
  2. They’re consequence-free. In real life, everything you say and do has consequences. In a game, those consequences are limited to that game. You can feel free to be whoever you want, without worrying about what people will think or do. And you can do those things you could never do in real life, like murdering someone for giving you a dirty look.
  3. They’re entertaining. If you need something to do, play a game. They can amuse you for hours on end, or just fill in a few spare minutes. They’re fun, relaxing, and rewarding. And there’s a game for everyone, really.
  4. They can provide a sense of achievement. Not all games are just for fun. Some aren’t fun at all, they’re just incredibly hard. And you spend hours swearing and stomping and getting angry, and when it’s all done, you feel like you’ve really accomplished something.
  5. They’re cheap. Of course, to a non-gamer, they seem expensive. $500 consoles and $100 games don’t really sound attractive. But when you consider the amount of hours of enjoyment they can provide, they suddenly seem a lot less overpriced. And when you buy them cheaper, it’s even better. I’ve sunk over 20 hours into The Legend of Zelda: Twilight Princess, for example, a game that retails for $80.  That’s what, $4 an hour? And I’m still free to go back and play it more. Which I probably will. And when you add in the social aspect, playing with friends, it’s a very worthwhile cost to endure.
  6. But mostly, I play games as an escape. Because when I play a game, I can get lost in it completely, and forget about everything else. I don’t need to worry about anything that’s bothering me, and there are few ways to achieve that. Movies aren’t really that stimulating, and books, well books are great, but I never feel connected to a book. I feel like a passenger. You can only get so absorbed as a passenger.
So there you have it. A whole lot of crap about video games, and why I love them. Thanks for reading this much :)

More KotOR!

October 22, 2008 at 10:08 am | In Cool Stuff, Games, News | Leave a Comment
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So, they’ve finally announced the next KotOR game, which, predictably enough, will be an MMO. There’s no bigger cash cow than an MMO. Except maybe a Star Wars MMO.

Still, the KotOR games were brilliant, and the Star Wars universe is one of the few that I really think could work in an MMO. So, I’m not too bummed.

I haven’t actually played any MMOs before, mostly due to lack of interest. WoW, the big one, really doesn’t appeal to me. I was vaguely interested in WAR, but it wasn’t worth investing in a PC just to play it. The others don’t even rate a mention. But this, I will probably play, though maybe not right away.

The official website is here:

http://www.swtor.com/

Some good information can be found here:

http://www.1up.com/do/newsStory?cId=3170812

There really isn’t a lot of information right now though. It’s set 300 years after KotOR, 3600 years before the first movie. You can choose either Galactic Republic or Sith Empire, and either Dark Side or Light Side within each. You can have a companion, and HK 47 has been hinted at quite strongly. Jedi won’t be the only classes, and other classes will obviously have to be able to deal with Jedi, so they won’t be all powerful.

So, yeah, that’s all the info I’ve got right now. I am very excited about this though. I’ve been waiting for a new KotOR release. I’d still rather a new single player release, but this is almost as good.

Speedy thing goes in, speedy thing comes out

October 10, 2008 at 10:25 am | In Games | Leave a Comment
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Been playing some Mass Effect lately. Well, for the past couple of days. It’s really quite fun, and I think I just reached the point where you can go wherever you want. I love the sci-fi feel and there are so many voice actors that I recognise! Even Seth Green. He’s awesome.

Oh, and Portal is AWESOME. I love it. So much fun! And ever so slightly tricky. I’m addicted.

Halo 3 is fairly typical, nothing special, but enough to interest me. I usually play one or two levels at a time, then play something else.

I’ll review all three when I’ve finished them.

Just in case you were interested…

October 7, 2008 at 4:00 pm | In Games | Leave a Comment
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Some 360 games I’m looking forward to:

Mirror’s Edge – it looks fresh, different, and fun.

Fable II – I’m a sucker for open-ended games, especially fantasy ones.

Dead Space – It just plain looks cool.

Mass Effect – Sheer awesomeness.

Fallout 3 – Just plain excited.

Also, I’d like to play, but haven’t bought yet:

Halo 3 – Because you can’t have a 360 and not play it.

Bioshock – It looks pretty cool.

Assassin’s Creed – I like killing people, okay?

Portal – A really different approach, and I like puzzle games.

Does anyone have any opinions on any of the above games? I’d be glad to hear them.

Fire Emblem: Path of Radiance (GC)

September 20, 2008 at 8:12 pm | In Games, Reviews | Leave a Comment
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Another game I haven’t quite finished, but I’ve played enough to get a decent opinion of.

First of all, I’m a big fan of the Fire Emblem games. The two for Gameboy Advance, Blazing Sword and Sacred Stones, were two of my favourite games. Path of Radiance doesn’t really change much, but in Fire Emblem’s case, that’s usually a good thing.

I was wondering how they’d handle the graphics transition, going from Gameboy to Gamecube. Their art is largely Anime/Mange style, and largely 2D. Not something that would go down well on the cube. They solved this by using 3D graphics for the battle sequences and traditional 2D for dialogue/story scenes. The 3D graphics, while not the worst things I’ve ever seen, were enough to make me groan when I first saw them. The whole visual feel of the game was not only lost, but completely decimated. Woeful, truly woeful. The story scenes are the only thing that save it from being a complete graphical write-off. They also do some animated cutscenes, which are quite impressively done, combined with some mediocre voice acting, but they’re few and far between. Overall, I actually prefer the graphics on the handheld systems.

The story is much the same as any of the others. Nothing original, but it’s a tried and true formula for them. I have no complaints. You don’t play Fire Emblem for originality. Maybe one day they’ll make it more open ended, but I doubt it.

The gameplay, too, is much the same. My main complaint here is in the saving feature. Without being able to save during a battle, it’s possible to get all the way to the end of said battle, then have your favourite unit killed by a bunch of über strong reinforcements that you had no idea were coming. Then you have to start the whole battle again. Not cool.

The sound effects and music are an improvement on the handheld versions (thank goodness) but still not impressive. Still, they’re not so terrible that I want to pour acid into my ears to drown it out. Or even mute it, if I wanted to be really radical.

Also, either my luck is getting worse, or level increases are even more likely to provide you with very little in the way of stat increases. That pissed me off. I’m used to having super-mega units, not mediocre wimps that I have to keep running to avoid being killed. 

That’s really my main complaint. All your units are so wimpy, you have to work really hard just to keep them all alive. It’s not that the battles are hard. They’d be painfully easy if you weren’t worried about people dying. But people do die, very very easily, and that ruins the experience for me. 

So far, 7/10. It’s really just the Fire Emblem formula that keeps it alive.

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